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Nvidia Corporation

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Rendering Engineer, Real-time - Gaming (Finance)



NVIDIA has been the driving force powering video games since we invented the GPU, and we've been innovating ever since. From programmable shaders to ray tracing, we continue to change the way people make and play games. At NVIDIA Lightspeed Studios we have been hard at work pushing the boundaries of what's possible. Our recent projects include RTX Remix ( https://www.nvidia.com/en-us/geforce/rtx-remix/ ) as well as NVIDIA's Zorah demo, showcasing the latest in real-time ray tracing and neural rendering technologies. We're continuing to build next-gen computer graphics experiences, and we're looking for an experienced rendering engineer to join the NVIDIA Lightspeed Studios team.

What you'll be doing:

  • Implement new rendering techniques in a game engine using real-time ray tracing with NVIDIA RTX technology
  • Improve the performance and quality of techniques you or others developed
  • Help develop and implement cutting-edge neural rendering techniques for real-time graphics
  • Ensure that the rendering techniques are robust and work well for the content needs of products using them
  • Work with various organizations within the company, from research groups to art teams, to build amazing experiences using ground-breaking technology

What we need to see:

  • Solid understanding of C++ and multi-threading programming techniques
  • Knowledge of the GPU Graphics Pipeline and GPU architecture
  • BS/MS or higher degree in Computer Science or a related field (or equivalent experience)
  • 8+ years of experience
  • Experience with ray tracing in real-time or offline
  • Background with GPU Graphics and Compute programming APIs such as Direct3D 11, Direct3D 12, DirectX Raytracing, Vulkan, OpenGL, CUDA or OptiX
  • Background with writing shader code in Slang, HLSL or GLSL for these APIs.
  • Experience debugging, profiling and optimizing rendering code on GPUs
  • Comfortable with a sophisticated game engine codebase, such as Unreal Engine 5, Lumberyard, CryEngine, Unity or Godot
  • Familiar with the math commonly used in real-time rendering

Ways to stand out from the crowd:

  • Up to date knowledge of real-time rendering and offline rendering algorithms and research
  • Experience with machine learning/AI, preferably for computer graphics applications
  • Familiar with C++17
  • Experience with the following development tools: NSight, PIX, GPU-View, V-Tune, Superluminal
  • Background with x86 assembly

Your base salary will be determined based on your location, experience, and the pay of employees in similar positions. The base salary range is 184,000 USD - 287,500 USD for Level 4, and 224,000 USD - 356,500 USD for Level 5.

You will also be eligible for equity and benefits .

Applications for this job will be accepted at least until September 6, 2025.

NVIDIA is committed to fostering a diverse work environment and proud to be an equal opportunity employer. As we highly value diversity in our current and future employees, we do not discriminate (including in our hiring and promotion practices) on the basis of race, religion, color, national origin, gender, gender expression, sexual orientation, age, marital status, veteran status, disability status or any other characteristic protected by law. Apply

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